File:Hash table average insertion time.png

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Summary

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Description

Shows the average number of cache misses expected when inserting into a hash table with various collision resolution mechanisms; on modern machines, this is a good estimate of actual clock time required. This seems to confirm the common heuristic that performance begins to degrade at about 80% table density. Created in Mathematica, Illustrator, and Photoshop.

It is based on a simulated model of a hash table where the hash function chooses indexes for each insertion uniformly at random. The parameters of the model were:

  • A table size of 1,000 elements.
  • An L1 cache line size of 16 words, as on the Pentium 4. L2 cache effects are not accounted for.

For modern CPUs, which have many kilobytes of L1 cache, same logic applies for tables far bigger than size of the cache.

You may be curious what happens in the case where no cache exists. In other words, how does the number of probes (number of reads, number of comparisons) rise as the table fills? The curve is similar in shape to the one above, but shifted left: it requires an average of 24 probes for an 80% full table, and you have to go down to a 50% full table for only 3 probes to be required on average. This suggests that in the absence of a cache, ideally your hash table should be about twice as large for probing as for chaining.
Source Author's Own Work.
 
This diagram was created with Mathematica.
Author Derrick Coetzee (User:Dcoetzee)
Permission
(Reusing this file)
Public domain I, the copyright holder of this work, release this work into the public domain. This applies worldwide.
In some countries this may not be legally possible; if so:
I grant anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law.

Mathematica Coding

[edit]

Because the linear probing values varied widely according to the random choices used to fill the table, I took the average value over 25 runs. The (rather inefficient) Mathematica code used to generate the table follows:

<<Statistics`DescriptiveStatistics`;

f[tablesize_,points_,cachewords_]:=
  Module[{i,r,j,compares1,compares2,k,slots1,slots2},
    slots1 = Table[0,{i,1,tablesize}];
    slots2 = Table[0,{i,1,tablesize}];
    Table[
      For[i=0,i<Floor[Length[slots1]/(points+1)],i++,
        r=Random[Integer,{1,Length[slots1]}];
        slots1[[r]]++];
      For[i=0,i<Length[slots1]/(points+1),i++,
        r=Random[Integer,{1,Length[slots2]}];
        For[j=r,slots2[[j]]>0,j=If[j\[Equal]Length[slots2],1,j+1]];
        slots2[[j]]++];
      compares2=0;
      For[i=1,i<=Length[slots2],i++,
        For[j=i,slots2[[j]]>0,j=If[j\[Equal]Length[slots2],1,j+1]];
        compares2+=
          Ceiling[If[j\[GreaterEqual]i,j-i,j+Length[slots2]-i]/cachewords]];
      {N[Apply[Plus,slots1]/Length[slots1]]+2,
        N[compares2/Length[slots2]]+1},{k,1,points}]];

t=Table[f[1000,49,16],{i,1,25}];
Export["Hash_table_average_insertion_time.eps",
  Show[Map[ListPlot[#,PlotJoined\[Rule]True,Frame\[Rule]True,
          FormatType\[Rule]TraditionalForm,
          FrameLabel\[Rule]{"Density of table",
              "Average cache misses per insertion"},Axes\[Rule]False]&,
      Table[{i/50,Mean[Table[t[[k,i,j]],{k,1,Length[t]}]]},{j,1,2},{i,1,
          Length[t[[1]]]}]]]]

File history

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Date/TimeThumbnailDimensionsUserComment
current23:52, 25 February 2011Thumbnail for version as of 23:52, 25 February 2011954 × 620 (5 KB)Perhelion (talk | contribs)test PNGOUT plugin
05:16, 9 November 2005Thumbnail for version as of 05:16, 9 November 2005954 × 620 (12 KB)Dcoetzee (talk | contribs)Upload bigger version, add 1 to chaining line (due to external storage), change labels
01:49, 8 November 2005Thumbnail for version as of 01:49, 8 November 2005250 × 162 (6 KB)Dcoetzee (talk | contribs)Shows the average number of cache misses expected when inserting into a hash table with various collision resolution mechanisms; on modern machines, this is a good estimate of actual clock time required. This seems to confirm the common heuristic that per

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