File:Left-handed coordinate system (z to back).png
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Captions
Summary
[edit]DescriptionLeft-handed coordinate system (z to back).png |
left-handed coordinate system
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Source | Own work | ||||||||||||||||||
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Licensing
[edit]- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.http://www.gnu.org/copyleft/fdl.htmlGFDLGNU Free Documentation Licensetruetrue |
POV-Ray source
[edit]#version 3.6;
global_settings { assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 conserve_energy}}
#include "colors.inc"
////////////////////// camera and light
#declare Camera_Position = <3 3, -12>;
#declare Camera_Look_At = <0.75, 0.75, 0.5> ;
#declare Camera_Angle = 42.5 ;
camera{
location Camera_Position
right x*image_width/image_height
angle Camera_Angle
look_at Camera_Look_At
}
light_source{<1200,2500,-2000> color White*0.9 shadowless}
light_source{ Camera_Position color rgb<0.9,0.9,1>*0.1 shadowless}
sky_sphere{ pigment{ White } }
#macro CoordinateAxes(AxisLen, RGBStyle)
////////////////////// axes
#macro Axis_(AxisLen, Texture1, Texture2)
union{
cylinder { <0,-AxisLen,0>, <0,AxisLen,0>, 0.05
texture{checker texture{Texture1}
texture{Texture2}
translate<0.1, 0, 0.1>
}
}
cone{<0,AxisLen,0>,0.2,<0,AxisLen+0.7,0>,0
texture{Texture1}
}
}
#end
#macro Texture(AxisNum)
#local Colors = array[3] {
pigment{ color Red },
pigment{ color rgb<0, 0.35, 0> },
pigment{ color Blue },
};
#if(RGBStyle)
#local Color = Colors[AxisNum];
#else
#local Color = pigment{ color rgb .05 };
#end
texture {
Color
finish { phong 1}
}
#end
#declare TextureLight = texture {
pigment{ color White }
finish { phong 1}
}
#declare Axes = union{
object {
Axis_(AxisLen, Texture(0), TextureLight)
rotate< 0,0,-90>
}
object {
Axis_(AxisLen, Texture(1), TextureLight)
}
object {
Axis_(AxisLen, Texture(2), TextureLight)
rotate<90,0, 0>
}
}
////////////////////// indicators of direction of rotation
#declare Torus = torus {5, 0.5}
#declare CutBox = box{
<-10, -10, -10>, <10, 10, 10>
translate 10*z
}
#declare Cone = cone{
<-5, 0, 0>, 1.3
<-5, 0, 3>, 0
}
#declare TorusSegment = difference{
object{Torus}
object{CutBox}
}
#declare TorusSegment2 = object{
object{TorusSegment}
rotate -50*y // ring length
}
#declare TorusSegment = union{
object{TorusSegment}
object{TorusSegment2}
}
#declare ArrowY = union{
object{TorusSegment}
object{Cone}
scale 0.1
translate (AxisLen+1)*y
rotate -70*y // ring rotation
}
#declare ArrowX = object{
object{ArrowY}
rotate -90*z
}
#declare ArrowZ = object{
object{ArrowX}
rotate -90*y
}
#declare RotationIndicators = union{
object{
ArrowY
Texture(1)
}
object{
ArrowX
Texture(0)
}
object{
ArrowZ
Texture(2)
}
}
////////////////////// text
#declare Text = union{
text { ttf "arial.ttf", "x", 0.15, 0 Texture(0)
scale 0.7
translate <AxisLen+0.15, -0.8, 0>
}
text {
ttf "arial.ttf", "y", 0.15, 0 Texture(1)
scale 0.7
translate <-0.8, AxisLen+0.15, 0>
}
text { ttf "arial.ttf", "z", 0.15, 0 Texture(2)
scale 0.9
translate <0.9, -0.5, AxisLen+0.15>
}
}
////////////////////// put objects
union{
object{Axes}
object{RotationIndicators}
object{Text}
}
#end
////////////////////// use macro
CoordinateAxes(4, true)
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 13:22, 19 April 2017 | 3,000 × 3,000 (144 KB) | Watchduck (talk | contribs) | darker green | |
13:11, 19 April 2017 | 3,000 × 3,000 (165 KB) | Watchduck (talk | contribs) | darker green | ||
11:35, 19 April 2017 | 3,000 × 3,000 (150 KB) | Watchduck (talk | contribs) | {{Information |Description ={{en|1=Rendering of a left-hand coordinate system (w:Orientation (vector space))}} |Source ={{own}} |Author ={{Watchduck}} |Date = |Permission = |other_versions = }} |
You cannot overwrite this file.
File usage on Commons
The following 31 pages use this file:
- User:Watchduck/list
- File:Left-handed coordinate system; x negative.svg
- File:Left-handed coordinate system; x positive.svg
- File:Left-handed coordinate system; y negative.svg
- File:Left-handed coordinate system; y positive.svg
- File:Left-handed coordinate system; z negative.svg
- File:Left-handed coordinate system; z positive.svg
- File:Left-handed coordinate system (x to back).png
- File:Left-handed coordinate system (x to back) whirl.png
- File:Left-handed coordinate system (y to back).png
- File:Left-handed coordinate system (y to back) whirl.png
- File:Left-handed coordinate system (z to back).png
- File:Left-handed coordinate system (z to back) whirl.png
- File:Left handed coordinate system (z to back).png (file redirect)
- File:Right-handed coordinate system (x to back).png
- File:Right-handed coordinate system (x to back) whirl.png
- File:Right-handed coordinate system (x to front).png
- File:Right-handed coordinate system (x to front) whirl.png
- File:Right-handed coordinate system (y to back).png
- File:Right-handed coordinate system (y to back) whirl.png
- File:Right-handed coordinate system (y to front).png
- File:Right-handed coordinate system (y to front) whirl.png
- File:Right-handed coordinate system (z to back).png
- File:Right-handed coordinate system (z to back) whirl.png
- File:Right-handed coordinate system (z to front).png
- File:Right-handed coordinate system (z to front) whirl.png
- Template:Handedness of coordinate systems; RGB Povray
- Category:Handedness of coordinate systems (RGB image set)
- Category:Handedness of coordinate systems (RGB ortho)
- Category:Handedness of coordinate systems (RGB raytraced)
- Category:Left-handed coordinate systems (RGB image set)
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PNG file comment |
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File change date and time | 13:21, 19 April 2017 |
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