File:Tesseract tetrahedron shadow.png
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Summary
[edit]DescriptionTesseract tetrahedron shadow.png |
Tesseract central projection from vertex 0000 gives a 3-dimensional shadow, with a tetrahedral convex hull. This image was created with POV-Ray. |
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Source | Own work | ||
Author |
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Other versions |
Licensing
[edit]I, the copyright holder of this work, hereby publish it under the following licenses:
This file is licensed under the Creative Commons Attribution 3.0 Unported license.
- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.http://www.gnu.org/copyleft/fdl.htmlGFDLGNU Free Documentation Licensetruetrue |
You may select the license of your choice.
POV-Ray source
[edit]#include "colors.inc"
global_settings{max_trace_level 20}
background {color White}
camera { angle 3.3
location <1000,1000,1000>
look_at <-6,10,6>
up < 0, 1, 0>
right < 1, 0, 0>
}
light_source { <100,90,120>
color Gray
shadowless
}
light_source { <50,70,90>
color Gray
shadowless
}
light_source { <0,0,-500>
color Gray
shadowless
}
// DEFINE RADII
// black vertices
#declare vertex1 = 2.9 ;
#declare vertex2 = 2.1 ;
#declare vertex3 = 1.3 ;
#declare vertex4 = 0.5 ;
// black edges
#declare edge1 = 0.6 ;
#declare edge2 = 0.45 ;
#declare edge3 = 0.3 ;
#declare edge4 = 0.15 ;
// DEFINE COORDINATES
// weight 1
#declare c01 = < 30, 30, 30> ;
#declare c02 = < 30,-30,-30> ;
#declare c04 = <-30,-30, 30> ;
#declare c08 = <-30, 30,-30> ;
// weight 2
#declare c03 = < 30, 0, 0> ;
#declare c05 = < 0, 0, 30> ;
#declare c06 = < 0,-30, 0> ;
#declare c09 = < 0, 30, 0> ;
#declare c10 = < 0, 0,-30> ;
#declare c12 = <-30, 0, 0> ;
// weight 3
#declare c07 = < 10,-10, 10> ;
#declare c11 = < 10, 10,-10> ;
#declare c13 = <-10, 10, 10> ;
#declare c14 = <-10,-10,-10> ;
// weight 4
#declare c15 = < 0, 0, 0> ;
#declare vertex = 3.5 ;
#declare edge = 1 ;
union // whole image
{
union // skelethon
{
sphere{ c01, vertex1 }
sphere{ c02, vertex1 }
sphere{ c04, vertex1 }
sphere{ c08, vertex1 }
sphere{ c03, vertex2 }
sphere{ c05, vertex2 }
sphere{ c06, vertex2 }
sphere{ c09, vertex2 }
sphere{ c10, vertex2 }
sphere{ c12, vertex2 }
sphere{ c07, vertex3 }
sphere{ c11, vertex3 }
sphere{ c13, vertex3 }
sphere{ c14, vertex3 }
sphere{ c15, vertex4 }
cone{ c01, edge1, c03, edge2 }
cone{ c01, edge1, c05, edge2 }
cone{ c01, edge1, c09, edge2 }
cone{ c02, edge1, c03, edge2 }
cone{ c02, edge1, c06, edge2 }
cone{ c02, edge1, c10, edge2 }
cone{ c04, edge1, c05, edge2 }
cone{ c04, edge1, c06, edge2 }
cone{ c04, edge1, c12, edge2 }
cone{ c08, edge1, c09, edge2 }
cone{ c08, edge1, c10, edge2 }
cone{ c08, edge1, c12, edge2 }
cone{ c03, edge2, c07, edge3 }
cone{ c05, edge2, c07, edge3 }
cone{ c06, edge2, c07, edge3 }
cone{ c03, edge2, c11, edge3 }
cone{ c09, edge2, c11, edge3 }
cone{ c10, edge2, c11, edge3 }
cone{ c05, edge2, c13, edge3 }
cone{ c09, edge2, c13, edge3 }
cone{ c12, edge2, c13, edge3 }
cone{ c06, edge2, c14, edge3 }
cone{ c10, edge2, c14, edge3 }
cone{ c12, edge2, c14, edge3 }
cone{ c07, edge3, c15, edge4 }
cone{ c11, edge3, c15, edge4 }
cone{ c13, edge3, c15, edge4 }
cone{ c14, edge3, c15, edge4 }
pigment{color rgb<0.8,0.8,0.8,>}
}
#declare textrot = <60,-148,30> ;
#declare textscale1 = 6.5 ;
#declare textscale2 = 5 ;
#declare textscale3 = 3.5 ;
#declare textscale4 = 2 ;
union
{
text { ttf "timrom.ttf" "1" 0.1, 0 transform{ rotate textrot scale textscale1 translate c01 } }
text { ttf "timrom.ttf" "2" 0.1, 0 transform{ rotate textrot scale textscale1 translate c02 } }
text { ttf "timrom.ttf" "4" 0.1, 0 transform{ rotate textrot scale textscale1 translate c04 } }
text { ttf "timrom.ttf" "8" 0.1, 0 transform{ rotate textrot scale textscale1 translate c08 } }
text { ttf "timrom.ttf" "3" 0.1, 0 transform{ rotate textrot scale textscale2 translate c03 } }
text { ttf "timrom.ttf" "5" 0.1, 0 transform{ rotate textrot scale textscale2 translate c05 } }
text { ttf "timrom.ttf" "6" 0.1, 0 transform{ rotate textrot scale textscale2 translate c06 } }
text { ttf "timrom.ttf" "9" 0.1, 0 transform{ rotate textrot scale textscale2 translate c09 } }
text { ttf "timrom.ttf" "10" 0.1, 0 transform{ rotate textrot scale textscale2 translate c10 } }
text { ttf "timrom.ttf" "12" 0.1, 0 transform{ rotate textrot scale textscale2 translate c12 } }
text { ttf "timrom.ttf" "7" 0.1, 0 transform{ rotate textrot scale textscale3 translate c07 translate <2,0,-1> } }
text { ttf "timrom.ttf" "11" 0.1, 0 transform{ rotate textrot scale textscale3 translate c11 translate <0,3,0> } }
text { ttf "timrom.ttf" "13" 0.1, 0 transform{ rotate textrot scale textscale3 translate c13 translate <0,3,0> } }
text { ttf "timrom.ttf" "14" 0.1, 0 transform{ rotate textrot scale textscale3 translate c14 translate <0,3,0> } }
text { ttf "timrom.ttf" "15" 0.1, 0 transform{ rotate textrot scale textscale4 translate 5*y } }
transform{ translate <-0.5,7,9> }
pigment{ color rgbt<0,0,0,0.9> }
}
rotate -35*z
rotate 18*x
rotate 5*y
}
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 09:53, 7 July 2015 | 2,048 × 2,048 (223 KB) | Cmdrjameson (talk | contribs) | Compressed with pngout. Reduced by 167kB (42% decrease). | |
18:46, 21 November 2012 | 2,048 × 2,048 (390 KB) | Watchduck (talk | contribs) | transparent background | ||
18:44, 21 November 2012 | 2,048 × 2,048 (370 KB) | Watchduck (talk | contribs) | details | ||
18:10, 21 November 2012 | 2,048 × 2,048 (394 KB) | Watchduck (talk | contribs) | {{Information |Description ={{en|1=Tesseract central projection from vertex 0000 gives a 3-dimensional shadow, with a tetrahedral convex hull.}} |Source ={{own}} |Author =Lipedia |Da... |
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